Lighting and Compositing Artist

Location: Vancouver, BC, Canada

Department: Creative

Type: Full Time

Min. Experience: Experienced

Position Overview

The Lighting and Compositing Artist works under the Lighting and Compositing Lead and the CG Supervisor. The Lighting and Compositing Artist is responsible for lighting and troubleshooting shots on TV Shows. The Lighting and Compositing Artist interprets the color keys and creates a 3D representation that reflects the original intent of the designer and director while respecting the technical requirements of the project, delivering in a timely manner according to the production schedule.

 

Responsibilities

  • Light and Render CG Shots for TV animation production

  • Create Render Setups in Autodesk Maya

  • Set up AOV’s in Arnold Render

  • Ensure continuity across the shots in a sequence

  • Working with the FX supervisor to achieve the correct visual in Compositing

  • Comp shots to achieve the final look

  • Being able to project matte painting on cards or geometry in Nuke

  • Work with the Matte Painting Supervisor and understand what’s being output by the DMP department and how to use it

  • Optimizes render settings in Arnold Render for the cleanest and fastest output on the renderfarm

  • Troubleshoot maya file for technically related issues

  • Communicate problems and show stoppers to the lead or supervisor to get them resolved in a timely fashion

  • Execute the reviews requested by the Supervisor and the Director by showing an analytic and proactive mind

  • Quality Check your render layers to ensure a correct output to compositing

  • Maintain timing and production quotas given by the production coordinator by looking at a Shotgun Dashboard

  • Organize work and prepare dailies for presentation

  • Demonstrates good written and verbal communication, and exhibits a collaborative, supportive approach to working with other team members.

  • Capable of basic python scripting to make simple tasks more automatic

  • Mentor and offer support to less experienced artists. Providing them with guidance and instruction

 

Qualifications

 

  • Minimum 2 years of working experience as Lighting Artist, in a film production environment / animation TV series or visual effects

Why Work at Bardel?

We've got great people here, and for good reasons. Bardel offers a generous benefit package, regular social events and ongoing development opportunities for employees to advance their careers through work on prominent and exciting industry projects. You will collaborate with other influential, career-minded creative professionals from around the world, and have the opportunity to grow in your career.

What we want to see in your application:   

Tell us why YOU are the person for the position and how you meet the position’s criteria. Forward us your current resume and samples of your work (eg. a link to your website or reel – don’t hesitate to show off a little!). 

How to apply:

Please visit our website at http://www.bardel.ca/now-hiring/ to apply.   

Thank YOU!

We thank all applicants who express an interest in being part of the Bardel team. Unfortunately, due to the high volume of submissions received, we will only be in touch with those that are a compelling match for one of our current openings.

Apply for this Position
* Required fields
First name*
Last name*
Email address*
Location *
Phone number*
Resume*

Attach resume as .pdf, .doc, .docx, .odt, .txt, or .rtf (limit 5MB) or paste resume

Paste your resume here or attach resume file

Cover Letter*
Who referred you to this position? Enter their first and last name here.
What’s your citizenship / employment eligibility?*
LinkedInLinkedIn profile URL:
Website, blog or portfolio:*
Desired salary*
Earliest start date?*
In 150 characters or fewer, tell us what makes you unique. Try to be creative and say something that will catch our eye!*
References: Please enter names and contact information:
Where did you hear about this job opening?*
What is your work status in Canada?*
What is your desired salary (in CAD)?*